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Text File  |  1998-04-08  |  1KB  |  38 lines

  1. FITini
  2.  
  3. //-----------------------------------------------------
  4. // This is a Gate Object
  5.  
  6. [ObjectClass]
  7. l ObjectTypeNum = 22
  8.  
  9. [ObjectType]
  10. st Name                             = "shgate"            // Text string giving a descriptive name  (only 8 chars long!!)
  11. l Type                                 = 43                // ID number for this mech type
  12. l Appearance                        = 0x09000293
  13. l Duration                            = -1                // Lasts forever = -1
  14. l MaxDamage                            = 200                // Number of damage points before BOOM!
  15. l ExplosionObject                    = 449                // Object Class Number of explosion for Mech
  16. l DestroyedObject                    = 101                // Object Class Number of Destroyed shape for Mech
  17. f ExtentRadius                        = 5                    // Extent Radius in Meters
  18. l IconNumber                        = 0
  19.  
  20. [GateData]
  21. ul DmgLevel                            = 61                // How much damage before BOOM
  22. ul BlownEffectId                    = -1
  23. ul NormalEffectId                    = -1
  24. ul DamageEffectId                    = -1
  25. l XImpasse                            = 0
  26. l YImpasse                            = 0
  27. f ExplosionRadius                    = 0.0                // How big is my splash Damage Radius?
  28. f ExplosionDamage                    = 0.0                // How much splash damage do I do?
  29. f OpenRadius                        = 250.0                // At what radius do I start trying to attack a target
  30.                                                         // (i.e. When do I popup, start rotating, etc.)
  31.  
  32. l BuildingName = 596
  33. b BlocksLineOfFire = t
  34. l BasePixelOffsetX                     = 0                   //Where on tile to draw this building.
  35. l BasePixelOffsetY                  = 64                  //
  36.  
  37. FITEnd
  38.